Sony Forms PlayStation Productions To Adapt Projects For Film And Television

Sony Interactive Entertainment (SIE) has announced the formation of a new division dedicated to developing video/cinematic content based on PlayStation IPs.

PlayStation Productions is the name given to this new division, which has been formed with the goal of increasing the presence of video game IPs within the television and film industry. PlayStation Productions is being overseen by PlayStation Marketing Group veteran Asad Qizilbash and Shawn Layden, the Chairman of SIE Worldwide Studios.

In a recent interview with The Hollywood Reporter, Layden and Qizilbash talked about the new production company and its intentions, saying that PlayStation Productions aims to “give our worlds life in another spectrum.”

No specific IPs were mentioned, but PlayStation Productions will be developing and producing projects internally instead of licencing PlayStation IPs to external Hollywood studios. Added to this Sony Pictures Studios has already been lined up to handle distribution of all PlayStation Productions film and television projects. In all Sony has over 100 PlayStation titles to choose from, so PlayStation Productions will have a wealth of material available when adapting games for film and television.

Sony has previously pursued film projects with its IPs, most the notably 2016’s Ratchet & Clank animated feature film. Interest has also been expressed in adapting the Uncharted series for the big screen, though so far nothing has materialised.

PlayStation’s competitors have also sought to bring their games into the film and television world, with Microsoft Game Studios working with Universal on an adaptation of Gears of War and Showtime set to commence filming for the upcoming Halo TV series later this year. There are also rumours of Nintendo teaming up with Illumination Entertainment to produce an animated Mario movie.

Historically, video game movie adaptations have been perilous waters for the film industry to navigate, but with Sony and its subsidiaries controlling every step of the process, perhaps they can finally break the curse and create film and television content that is worthy of its source material.

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