Creepy Tim Burton-esque platforming adventure Little Nightmares is getting a sequel. Announced at this year’s Gamescom Opening Night Live, Little Nightmares II will introduce players to a new protagonist and a plethora of new environments.
Where the original Little Nightmares followed the story of Six and her attempt to escape The Maw, the second instalment puts players into the shoes of Mono, a forlorn-looking boy who’s face is obscured behind a paper bag. Six returns as an AI-controlled companion character, teaming up with Mono on a quest to reach a place called the Signal Tower – which plays a pivotal role in the game’s narrative.
Six and Mono will have to work together to navigate the game world and solve its puzzles, with their relationship revealing more of the story as you proceed. The trailer shows the pair venturing through both interior and exterior spaces, something that wasn’t present in the original.
In contrast to its predecessor Little Nightmares II will also feature some form of combat, though how that will be implemented within the game is currently a mystery. Given the type of game Little Nightmares is though, any combat mechanics are likely to be defensive rather than offensive, and very minor.
Little Nightmares II is due out sometime in 2020 for PC, Xbox One, PlayStation 4, and Nintendo Switch.