New Final Fantasy VII Remake Screenshots Reveal Weapons, Abilities, Materia, And More

In a recent post on the official PlayStation Blog, Square-Enix shared a collection of new screenshots from the hotly-anticipated Final Fantasy VII Remake.

These screenshots give us an insight into the revised and expanded systems surrounding weapons, materia, and character abilities. For many, their first playthrough of the original Final Fantasy VII was an unparalleled and genre-defining experience, so naturally the prospect of seeing that world and its characters fully reimagined is at once a uniquely exciting and anxiety-inducing one.

Alongside the images of dramatically updated gameplay and storytelling, Square-Enix provided some context, giving a brief overview of the new and expanded features and how they will work. One such feature is Classic Mode – which will draw the experience of playing the remake closer to that of the 1997 original.

The first part of the Final Fantasy VII Remake will arrive exclusively for PlayStation 4 on March 3rd 2020.

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Each weapon has its own unique weapon abilities that increase in proficiency the more they are used. When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon.

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Here we see Cloud’s Buster Sword upgrade screen. The different options allow you to improve the wielder’s status or increase the number of Materia slots available.

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Classic Mode can be activated by selecting “CLASSIC” from the difficulty menu. In Classic Mode, party members will act automatically, with the ATB gauge filling up as they do so. In this mode, the player only needs to select which abilities, magic, and items they will use their ATB charges for. This brings the feel of the gameplay closer to the menu-based battles from the original FFVII but with the amazing immersive graphics of the remake.
It is also possible to revert to direct control at any time during Classic Mode by pushing buttons on the controller.

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Assess – Materia that allows you to use the Assess ability. When you use Assess on an enemy, you can see their resistances and weaknesses, making it easier to defeat them in battle.

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The triangle button activates each character’s unique ability. Cloud’s unique ability is to switch between different fighting styles. He can switch between “Operator Mode” which has a good balance between attack and defense, and “Punisher Mode” [pictured] which is geared heavily towards offense. In Punisher Mode, Cloud’s movement speed is reduced, but his basic Square button attacks are upgraded to even mightier blows.

Chocobo & Moogle use their special move “Stampede” to run down the enemy with a herd of chocobos.
While equipping Summon Materia, you will be able to summon a powerful ally once the special summon gauge fills up. Summons will fight alongside you automatically on the battlefield, but you can also use your own ATB charges to have them perform special abilities. Just before they leave the fight, your ally will unleash a powerful special move!

You can play darts at the dartboard in Seventh Heaven.

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